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What Moves Can Gengar Learn

This Pokédex entry is for Generation VI Pokémon games. Bank check out Gengar Pokémon Sword & Shield data
Abilities: Levitate
Levitate: Damage dealing Ground-blazon moves take no issue on this Pokémon. Cannot be trapped by Loonshit Trap ability. Takes no harm from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
ane,059,860 Points
Medium Slow
lxx three Sp. Attack Signal(south)
Not Eligible/Known
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *two *0.25 *1 *ii *i *2 *i *0.5
Wild Hold Item Egg Groups
Locations
Ten Evolve Haunter
Y Evolve Haunter
Omega Ruby Trade from 10 & Y
Alpha Sapphire Trade from Ten & Y
Flavour Text
X It hides in shadows. It is said that if Gengar is hiding, it cools the area by nearly 10 degrees Fahrenheit.
Y Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.
Omega Carmine Sometimes, on a dark night, your shadow thrown past a streetlight will all of a sudden and startlingly overtake y'all. It is actually a Gengar running past you, pretending to exist your shadow.
Alpha Sapphire

Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Outcome %
Hypnosis -- lx 20 --
The user employs hypnotic suggestion to make the target autumn into a deep sleep.
Lick 30 100 30 xxx
The target is licked with a long natural language, causing damage. It may also leave the target with paralysis.
Spite -- 100 ten --
The user unleashes its grudge on the move terminal used by the target by cutting 4 PP from it.
5 Spite -- 100 10 --
The user unleashes its grudge on the motility last used by the target by cut iv PP from it.
viii Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to abscond.
12 Expletive -- -- x --
A move that works differently for the Ghost type than for all other types.
15 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user'southward level.
nineteen Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
22 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, nevertheless.
25 Shadow Punch 60 -- 20 --
The user throws a dial from the shadows. The punch lands without fail.
28 Payback 50 100 10 --
If the user moves after the target, this attack's ability will be doubled.
33 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may besides lower the target'south Sp. Def stat.
39 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. Information technology absorbs half the damage caused to heal the user'south HP.
44 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. Information technology may likewise brand the target blanch.
50 Destiny Bond -- -- v --
When this move is used, if the user faints, the Pokémon that landed the knockout hitting besides faints.
55 Hex 65 100 10 --
This relentless assault does massive damage to a target affected by status problems.
61 Nightmare -- 100 xv --
A sleeping target sees a nightmare that inflicts some harm every turn.
TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its toxicant damage worsens every turn.
TM09 Venoshock 65 100 x --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 fifteen --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Mean solar day -- -- 5 --
The user intensifies the sun for five turns, powering upwards Burn down-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows information technology to use just assault moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must residue on the side by side turn to regain its energy.
TM17 Protect -- -- 10 --
Information technology enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Pelting Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A total-power assail that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 x
A potent electric smash is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 x xxx
A wicked thunderbolt is dropped on the target to inflict impairment. Information technology may as well exit the target with paralysis.
TM27 Return ?? 100 20 --
A full-ability attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 x
The target is striking by a potent telekinetic force. Information technology may also reduce the target'southward Sp. Def stat.
TM30 Shadow Ball lxxx 100 xv 20
The user hurls a shadowy blob at the target. It may also lower the target'southward Sp. Def stat.
TM31 Brick Break 75 100 xv --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reverberate.
TM32 Double Squad -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to enhance its evasiveness.
TM36 Sludge Bomb 90 100 10 xxx
Unsanitary sludge is hurled at the target. It may besides toxicant the target.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade seventy 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Remainder -- -- 10 --
The user goes to slumber for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 fifteen --
If it is the contrary gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief threescore 100 25 --
The user attacks and steals the target's held particular simultaneously. It tin't steal if the user holds an detail.
TM48 Round 60 100 fifteen --
The user attacks the target with a song. Others can bring together in the Round and make the set on do greater damage.
TM52 Focus Blast 120 70 5 ten
The user heightens its mental focus and unleashes its ability. It may also lower the target's Sp. Def.
TM53 Energy Ball 90 100 10 ten
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to assail. Its power and effects depend on the particular.
TM61 Volition-O-Wisp -- 85 xv --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
Information technology prevents the target from using its held detail. Its Trainer is also prevented from using items on information technology.
TM64 Explosion 250 100 5 --
The user explodes to inflict impairment on those effectually it. The user faints upon using this motion.
TM65 Shadow Claw 70 100 fifteen --
The user slashes with a abrupt hook made from shadows. Critical hits land more easily.
TM66 Payback fifty 100 10 --
If the user moves after the target, this assault'south power will be doubled.
TM68 Giga Touch 150 90 v --
The user charges at the target using every chip of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change fabricated by the target.
TM83 Infestation 20 100 20 100
The target is infested and attacked for 4 to five turns. The target can't abscond during this fourth dimension.
TM84 Poisonous substance Jab 80 100 twenty 30
The target is stabbed with a tentacle or arm steeped in poison. It may besides toxicant the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs one-half the damage acquired to heal the user'due south HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. Withal, information technology also sharply raises the target'due south Assail stat.
TM88 Sleep Talk -- -- 10 --
While information technology is comatose, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- ten --
The user makes a copy of itself using some of its HP. The re-create serves every bit the user'southward decoy.
TM92 Trick Room -- -- 5 --
The user creates a baroque surface area in which slower Pokémon get to move first for five turns.
TM94 (XY)
HM06 (ORAS)
Rock Boom 40 100 xv l
The user attacks with a punch that can shatter a stone. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a hole-and-corner power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Power-Upwards Punch twoscore 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Forcefulness 80 100 fifteen --
The target is slugged with a punch thrown at maximum power. It tin can also exist used to move heavy boulders.
Egg Moves (Details)
Set on Name Blazon True cat. Att. Acc. PP Result %
Astonish 30 100 15 thirty Details
The user attacks the target while shouting in a startling style. It may likewise make the target flinch.
Clear Smog 50 -- fifteen -- Details
The user attacks by throwing a dodder of special mud. All status changes are returned to normal.
Disable -- 100 20 -- Details
For four turns, this motion prevents the target from using the motility information technology last used.
Burn Punch 75 100 15 10 Details
The target is punched with a fiery fist. It may also exit the target with a burn.
Grudge -- -- 5 -- Details
If the user faints, the user'due south grudge fully depletes the PP of the opponent's move that knocked it out.
Brume -- -- 30 -- Details
The user creates a haze that eliminates every stat modify among all the Pokémon engaged in battle.
Ice Dial 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Psywave ?? 100 15 -- Details
The target is attacked with an odd psychic wave. The assault varies in intensity.
Reverberate Type -- -- 15 -- Details
The user reflects the target'due south type, making it the same type as the target.
Scary Face -- 100 x -- Details
The user frightens the target with a scary confront to harshly reduce its Speed stat.
Smog 30 seventy 20 40 Details
The target is attacked with a discharge of filthy gases. It may besides poisonous substance the target.
Thunder Dial 75 100 fifteen ten Details
The target is punched with an electrified fist. It may also get out the target with paralysis.
Omega Ruby/Blastoff Sapphire Move Tutor Attacks
Attack Proper noun Type Cat. Att. Acc. PP Event %
Drain Punch 75 100 10 --
An free energy-draining dial. The user's HP is restored past half the harm taken by the target.
Burn Punch 75 100 15 10
The target is punched with a fiery fist. It may also exit the target with a fire.
Focus Punch 150 100 20 --
The user focuses its listen before launching a dial. It will fail if the user is hit earlier information technology is used.
Foul Play 95 100 xv --
The user turns the target's power against information technology. The higher the target's Attack stat, the greater the damage.
Giga Drain 75 100 10 --
A nutrient-draining attack. The user'south HP is restored past half the harm taken by the target.
Ice Punch 75 100 fifteen ten
The target is punched with an icy fist. It may likewise leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
Hurting Split up -- -- xx --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Office Play -- -- 10 --
The user mimics the target completely, copying the target'south natural Ability.
Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
Snatch -- -- 10 --
The user steals the effects of whatsoever healing or stat-changing move the opponent attempts to utilise.
Snore 50 100 15 thirty
An assault that can be used just if the user is asleep. The harsh noise may too make the target blanch.
Spite -- 100 ten --
The user unleashes its grudge on the move last used by the target by cut four PP from it.
Thunder Punch 75 100 fifteen 10
The target is punched with an electrified fist. It may also go out the target with paralysis.
Trick -- 100 10 --
The user catches the target off guard and swaps its held particular with its ain.
Uproar 90 100 x --
The user attacks in an uproar for iii turns. Over that time, no one can fall asleep.
Wonder Room -- -- ten --
The user creates a bizarre area in which Pokémon'southward Defense force and Sp. Def stats are swapped for 5 turns.
Special Moves
Attack Proper noun Type Cat. Att. Acc. PP Effect %
Sludge Moving ridge 95 100 10 ten
Information technology swamps the area around the user with a behemothic sludge moving ridge. Information technology may also toxicant those hit. Shiny Gengar Distribution
Transfer Only Moves (Details)
Assault Proper name Type Cat. Att. Acc. PP Effect % Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Endure -- -- 10 -- Gen IV TM58
The user endures whatever attack with at to the lowest degree 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 xx -- Gen IV TM78
If it is the contrary gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Souvenir ?? 100 fifteen -- Gen IV TM83
The user draws ability to attack by using its held Berry. The Drupe determines its type and power.
Ominous Air current lx 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also heighten all the user's stats at in one case.
Headbutt seventy 100 xv xxx Motility Tutor - HGSS
The user sticks out its caput and attacks past charging direct into the target. It may also brand the target flinch.
Mega Punch lxxx 85 20 -- Motion Tutor - FRLG
The target is slugged past a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Movement Tutor - FRLG
The target is attacked by a kicking launched with musculus-packed power.
Body Slam 85 100 xv 30 Move Tutor - FRLG
The user drops onto the target with its full torso weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It as well damages the user past a adequately large amount, still.
Counter ?? 100 20 -- Motion Tutor - FRLG
A retaliation move that counters whatsoever physical assault, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. Information technology inflicts damage equal to the user'southward level.
Mimic -- -- ten -- Move Tutor - FRLG
The user copies the target'due south last movement. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- ten -- Move Tutor - FRLG
The user waggles a finger and stimulates its encephalon into randomly using well-nigh whatsoever move.
Dynamic Dial 100 50 5 100 Move Tutor - Emerald
The user punches the target with total, concentrated power. Information technology confuses the target if it hits.
Suffer -- -- 10 -- Movement Tutor - Emerald
The user endures whatever attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around information technology by causing an explosion. The user faints upon using this movement.
Stats
HP Attack Defence force Sp. Attack Sp. Defence force Speed
Base Stats - Total: 500 lx 65 sixty 130 75 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 58 - 100 121 - 163 72 - 114 103 - 145
Lv. 100 230 - 324 121 - 206 112 - 197 238 - 323 139 - 224 202 - 287
Max Stats
Neutral Nature
Lv. fifty 120 - 167 70 - 117 65 - 112 135 - 182 80 - 127 115 - 162
Lv. 100 230 - 324 135 - 229 125 - 219 265 - 359 155 - 249 225 - 319
Max Stats
Benign Nature
Lv. 50 120 - 167 77 - 128 71 - 123 148 - 200 88 - 139 126 - 178
Lv. 100 230 - 324 148 - 251 137 - 240 291 - 394 170 - 273 247 - 350

Abilities: Shadow Tag
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch past using Billy Pass, U-plough or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *ii *i *2 *0.25 *one *2 *1 *2 *1 *0.five

Stats - Mega Evolution
HP Attack Defence force Sp. Set on Sp. Defense Speed
Base Stats - Total: 600 sixty 65 fourscore 170 95 130
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 76 - 118 157 - 199 90 - 132 121 - 163
Lv. 100 230 - 324 121 - 206 148 - 233 310 - 395 175 - 260 238 - 323
Max Stats
Neutral Nature
Lv. l 120 - 167 70 - 117 85 - 132 175 - 222 100 - 147 135 - 182
Lv. 100 230 - 324 135 - 229 165 - 259 345 - 439 195 - 289 265 - 359
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 93 - 145 192 - 244 110 - 161 148 - 200
Lv. 100 230 - 324 148 - 251 181 - 284 379 - 482 214 - 317 291 - 394

What Moves Can Gengar Learn,

Source: https://www.serebii.net/pokedex-xy/094.shtml

Posted by: krausfulta1992.blogspot.com

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